Interface Summary |
BoardObserver |
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GameControllerObserver |
GameControllerObservers are notified by a GameController of the current
state of the GameController. |
GamePlayer<M extends Move> |
The GamePlayer interface allows for communication between
the contoller and objects that generate moves such as the view
or the AI. |
GameTimerListener |
An interface for objects listening to the GameTimerListener |
HumanPlayer<M extends Move> |
This interface handles interactions between the Controller and the View
The HumanPlayer facilitates the communication between the GameController and the
BoardView class. |
MoveGenerator<M extends Move> |
A MoveGenerator is an abstract representation of the types of moves
allowed by a piece. |
PieceType |
PieceType represents an abstract piece type -- a pawn, rook, etc. |
TextGamePlayer |
The TextGamePlayer interface supports methods that the TextUI
will call in order to fit the specifications for the TextUI. |
Class Summary |
AIPlayer<M extends Move,B extends Board<M>> |
A AIPlayer is a GamePlayer that uses a
GameAI to make moves. |
AntichessBoard |
Extension of a ChessBoard with board-level moves modified for
Antichess. |
Board<M extends Move> |
A Board represents an arbitrary 2-dimensional game board that is somehow
populated by pieces that are allowed to move in specific waves. |
ChessBoard |
A ChessBoard represents the state of a Chess Game at some time. |
ChessMove |
A ChessMove represents a move in a Chess game. |
ChessPlayer |
This class handles the interactions between the Controller and the View
ChessPlayer is an implementation of the HumanPlayer interface. |
ControllerMaster |
The ControllerMaster is the highest level of the controller. |
ControllerState |
The ControllerState class handles communication between the ControllerMaster
and the GameController class. |
GameClock |
GameClock is a represents a set of timers for use in a game. |
GameController<M extends Move> |
GameController handles automatically getting moves from GamePlayers
and then making these moves on the board. |
GameDescriptor |
A GameDescriptor is an immutable ADT that stores the information required
for generating a new game. |
GameReader |
The GameReader class reads XML game files for antichess games. |
GameTimer |
The GameTimer stores a time that ticks down when GameTimer
is running. |
GameWriter |
The GameWriter writes ChessBoard objects out to XML files. |
MachinePlayer |
A MachinePlayer is a player of Antichess that uses artificial
intelligence to decide on its moves. |
Move |
A Move represents a a single move by one player in a
game on a Board. |
MoveHistory<M extends Move> |
A linked-list implementation of the history of moves. |
Piece |
A Piece represents a piece on a board. |
PieceTypeFactory |
PieceTypeFactory contains static methods for generating singleton
instances of PieceTypes for every type of Chess piece. |
RandomAI |
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TestAI |
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TextAIPlayer |
TextAIPlayer is an AIPlayer for use with the TextUI. |
TextPlayer |
TextPlayer implements the GamePlayer interface. |
TextUI |
TextUI is a text based user interface for a game of Antichess. |